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Shaders

Scripting

VFX

SHADERS

Textured Outlines

A 2D outline shader that shows in UI with support for different tint and outline tint, different textures for the main image and outline, and adjustable for different opacities around the edge. Coded in CG and ShaderLab in Unity.

UI Wave Shader

A UI shader that displaces text according to a sine wave, allowing it to be smoothly and easily animated in a way that manipulating individual characters would not.

Color Palette Swapper

This shader swaps pixel graphics from one color to another, allowing for easily editable color palettes without having to create all new zsprites.

SCRIPTING

Last Broadcast Intro Cutscene

The introduction cutscene for the project Last Broadcast, featuring animation, blackout effects, and earthquake effects all done by me (everything else was by other members of our talented art team)!

The Blackout effect outside of the cutscene.
The earthquake effect outside of the cutscene.

Painted Environment

A system to display 2D sprites in a 3D environment, lending a painted look to the game.

Flipbook Artstyle

A 2D, hand-drawn art style that simulates the look and feel of a flipbook. Works effortlessly with splines and animated characters.

VFX