Aerodynamic Cat Simulator follows a cat as they attempt to stay on a table while blasts of air threaten to push them into a very hungry dog waiting at the other end. In order to stay on the table, the player must press the correct keys on beat, which makes the cat aerodynamic enough that the gusts of wind doesn't affect them.
My contributions include designing the level, in-game animations, composing the game's main song, and implementing the core rhythm aspects of the game, including sound effects.
Where are We Going? is a bittersweet story about seeing old friends, told in first-person through the eyes of a passenger on a road trip. As players switch radio stations, adjust the AC, and interact with the car, they slowly uncover the relationships that make their friend group function.
My contributions include designing core portions of the game, programming almost all of it, managing production documentation, and communicating with a sound team across the country.